inreractions implemented
· Character Movement: Players can navigate their characters using the arrow keys (W, A, S, D).Characters move within the maze based on user input.
· Feedback on Character State: We provide real-time feedback on character status by updating theplayer's position within the maze, handling character elimination, and displaying the number oflives (represented by heart icons). These feedback mechanisms convey character status and theprogression of the game.
· Enemy Interaction: The code accommodates enemy movement, collisions, and elimination,enabling interactions between the player character and enemies.
· Elimination Rules: We've defined the rules governing character and enemy elimination, ensuringthat characters have a certain number of lives and can eat or eliminate enemies when in proximity.
Extensions and Creative Ideas
· Bullet Mechanism: Integrates a dynamic bullet system where police enemies shoot visually represented bullets, challenging players to maneuver strategically to survive.
· Fog of War: Conceals unexplored maze areas with a fog overlay, progressively lifting as the character navigates, adding mystery and suspense to gameplay.
· Player Lives: Incorporates a life system with heart icons indicating remaining lives. Losing lives, often due to enemy bullets, introduces challenge and strategic considerations.
· Droppable Walls and Traps: Enables players to strategically modify the maze by dragging and dropping temporary walls and traps, fostering critical thinking and planning.
· Shield Mechanism: Enhances player survivability with a space bar-activated shield, providing visual representation in the user interface and a tactical advantage against threats.
· Zombie Transformation: Introduces a unique mechanic allowing players to transform police enemies into zombies through close interaction, adding surprise, strategy, and diverse gameplay experiences. The players win the game as soon as all the policemen are transformed successfully.